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Forum |
Forum |
MAJ CS:GO - 16 messages, 4620 vues
1er message |
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Par stansenn - 07/03/2013 20:56:18 - Modifié le 07/03/2013 20:57:14 |
Réponse #2 |
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Par Toinont - 07/03/2013 20:59:25 |
Ta encore rien compris toi dis moi ^^, cette maj date du 21 ou 23 février ... |
Réponse #3 |
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Par Akumaaa - 07/03/2013 21:00:16 |
Lol |
Réponse #4 |
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Par GosT - 07/03/2013 21:00:36 |
En tous cas il y a bien une maj. |
Réponse #5 |
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Par Toinont - 07/03/2013 21:02:00 |
Oh merde gost |
Réponse #6 |
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Par R1k0Z* - 07/03/2013 21:03:17 - Modifié le 07/03/2013 21:04:25 |
A priori une MAJ axée sur la configuration des serveurs ! [MISC] - Dedicated servers hosting workshop maps now record previously hosted collection information. This allows workshop servers to keep operating when steam servers are down. - Old versions of workshop maps now properly remove themselves from disk when the map gets renamed. - If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match - Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode. - Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level. - Round backup files now correctly strip workshop path when expanding %map% pattern token. - Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime. - Round backups support restoring match in overtime phase. - mp_warmup_end can now only be called if in warmup. - Team changes in warmup now take effect immediately. - Added built-in game rules for resolving tied competitive matches in overtime periods. - Overtime convars: - mp_overtime_enable - match will go to overtime if tied in regulation time. - mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime. - mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half. - mp_overtime_halftime_pausetimer - when enabled will turn on another convar mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed. source: http://www.hltv.org/forum/330188-3-7-13-csgo-update-is-live |
Réponse #7 |
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Par stansenn - 07/03/2013 21:13:37 - Modifié le 07/03/2013 21:17:31 |
Réponse #8 |
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Par stansenn - 07/03/2013 21:16:07 |
A priori une MAJ axée sur la configuration des serveurs ! [MISC] - Dedicated servers hosting workshop maps now record previously hosted collection information. This allows workshop servers to keep operating when steam servers are down. - Old versions of workshop maps now properly remove themselves from disk when the map gets renamed. - If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match - Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode. - Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level. - Round backup files now correctly strip workshop path when expanding %map% pattern token. - Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime. - Round backups support restoring match in overtime phase. - mp_warmup_end can now only be called if in warmup. - Team changes in warmup now take effect immediately. - Added built-in game rules for resolving tied competitive matches in overtime periods. - Overtime convars: - mp_overtime_enable - match will go to overtime if tied in regulation time. - mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime. - mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half. - mp_overtime_halftime_pausetimer - when enabled will turn on another convar mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed. source: http://www.hltv.org/forum/330188-3-7-13-csgo-update-is-live merci :-) |
Réponse #9 |
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Par noyaux - 07/03/2013 23:05:28 |
A priori une MAJ axée sur la configuration des serveurs ! [MISC] - Dedicated servers hosting workshop maps now record previously hosted collection information. This allows workshop servers to keep operating when steam servers are down. - Old versions of workshop maps now properly remove themselves from disk when the map gets renamed. - If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match - Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode. - Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level. - Round backup files now correctly strip workshop path when expanding %map% pattern token. - Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime. - Round backups support restoring match in overtime phase. - mp_warmup_end can now only be called if in warmup. - Team changes in warmup now take effect immediately. - Added built-in game rules for resolving tied competitive matches in overtime periods. - Overtime convars: - mp_overtime_enable - match will go to overtime if tied in regulation time. - mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime. - mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half. - mp_overtime_halftime_pausetimer - when enabled will turn on another convar mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed. source: http://www.hltv.org/forum/330188-3-7-13-csgo-update-is-live merci :-) De rien : http://store.steampowered.com/news/10094/ |
Réponse #10 |
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Par FreezOne - 08/03/2013 01:18:56 |
A quand un deagle jouable ? , un silencieux sur la m4 ? (dans mes reves) mais au moins un deagle jouable ! cest sacrée le deagle sur cs ... SNIFF |