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MAJ CS:GO - 16 messages, 4592 vues
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1er message
Par stansenn - 07/03/2013 20:56:18 - Modifié le 07/03/2013 20:57:14
- Reduced Glock damage.
- Reduced Deagle inaccuracy.
- Reduced Fiveseven and Tec9 prices.

- Added checks to prevent clients from executing workshop concommands.
- GameModes.txt and individual map kv files now get updated and loaded everytime a new map is loaded.
- Newly subscribed maps in workshop map selector are sorted to the start of the list.
- Fixed some cases where workshop maps failed to download.
- Added status indicator to main menu that shows if maps are currently downloading.
- Added convar sv_rcon_whitelist_address, rcon clients failing to auth from the specified IP address will never get banned.
- Fixed Windows GOTV relays crashing when running without Steam client.
- Improved handling of workshop maps on GOTV relays.
- Added support for specifying +tv_enable 1 +tv_relay ip:port on GOTV relay commandline.

Par contre je vois la date du 20 février... Du coup j'ai un doute si c'est bien les notes de la maj de ce soir.
Peut être un bug dans les dates sur steam ?
Réponse #2
Par Toinont - 07/03/2013 20:59:25
Ta encore rien compris toi dis moi ^^, cette maj date du 21 ou 23 février ...
Réponse #3
Par Akumaaa - 07/03/2013 21:00:16
Lol
Réponse #4
Par GosT - 07/03/2013 21:00:36
En tous cas il y a bien une maj.
Réponse #5
Par Toinont - 07/03/2013 21:02:00
Oh merde gost
Réponse #6
Par R1k0Z* - 07/03/2013 21:03:17 - Modifié le 07/03/2013 21:04:25
A priori une MAJ axée sur la configuration des serveurs !



[MISC]

- Dedicated servers hosting workshop maps now record previously hosted collection information. This allows workshop servers to keep operating when steam servers are down.

- Old versions of workshop maps now properly remove themselves from disk when the map gets renamed.

- If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match



- Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode.

- Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level.

- Round backup files now correctly strip workshop path when expanding %map% pattern token.

- Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime.

- Round backups support restoring match in overtime phase.

- mp_warmup_end can now only be called if in warmup.

- Team changes in warmup now take effect immediately.



- Added built-in game rules for resolving tied competitive matches in overtime periods.

- Overtime convars:

- mp_overtime_enable - match will go to overtime if tied in regulation time.

- mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime.

- mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half.

- mp_overtime_halftime_pausetimer - when enabled will turn on another convar mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed.


source: http://www.hltv.org/forum/330188-3-7-13-csgo-update-is-live
Réponse #7
Par stansenn - 07/03/2013 21:13:37 - Modifié le 07/03/2013 21:17:31
Ta encore rien compris toi dis moi ^^, cette maj date du 21 ou 23 février ...


avant de faire le malin, lis mon message jusqu'au bout : ce sont les dernières notes que j'ai eu dans "actualités" et elles datent du 20 février, d'où mon doute (si t'es allé jusque là dans la lecture).
Puis quand tu dis "encore" ça signifierait que ça fait plusieurs fois que ça m'arrive ? Hors je ne crois pas.
Réponse #8
Par stansenn - 07/03/2013 21:16:07
A priori une MAJ axée sur la configuration des serveurs !



[MISC]

- Dedicated servers hosting workshop maps now record previously hosted collection information. This allows workshop servers to keep operating when steam servers are down.

- Old versions of workshop maps now properly remove themselves from disk when the map gets renamed.

- If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match



- Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode.

- Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level.

- Round backup files now correctly strip workshop path when expanding %map% pattern token.

- Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime.

- Round backups support restoring match in overtime phase.

- mp_warmup_end can now only be called if in warmup.

- Team changes in warmup now take effect immediately.



- Added built-in game rules for resolving tied competitive matches in overtime periods.

- Overtime convars:

- mp_overtime_enable - match will go to overtime if tied in regulation time.

- mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime.

- mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half.

- mp_overtime_halftime_pausetimer - when enabled will turn on another convar mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed.


source: http://www.hltv.org/forum/330188-3-7-13-csgo-update-is-live


merci :-)
Réponse #9
Par noyaux - 07/03/2013 23:05:28
A priori une MAJ axée sur la configuration des serveurs !



[MISC]

- Dedicated servers hosting workshop maps now record previously hosted collection information. This allows workshop servers to keep operating when steam servers are down.

- Old versions of workshop maps now properly remove themselves from disk when the map gets renamed.

- If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match



- Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode.

- Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level.

- Round backup files now correctly strip workshop path when expanding %map% pattern token.

- Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime.

- Round backups support restoring match in overtime phase.

- mp_warmup_end can now only be called if in warmup.

- Team changes in warmup now take effect immediately.



- Added built-in game rules for resolving tied competitive matches in overtime periods.

- Overtime convars:

- mp_overtime_enable - match will go to overtime if tied in regulation time.

- mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime.

- mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half.

- mp_overtime_halftime_pausetimer - when enabled will turn on another convar mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed.


source: http://www.hltv.org/forum/330188-3-7-13-csgo-update-is-live


merci :-)

De rien : http://store.steampowered.com/news/10094/
Réponse #10
Par FreezOne - 08/03/2013 01:18:56
A quand un deagle jouable ? , un silencieux sur la m4 ? (dans mes reves) mais au moins un deagle jouable ! cest sacrée le deagle sur cs ... SNIFF
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