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Forum |
MAJ 6/02 - 24 messages, 4811 vues
1er message |
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Par Yashimo - 06/02/2014 03:55:28 |
Release Notes for 2/5/2014 [ STICKERS ] - Added Sticker Capsules. Each capsule contains one sticker out of a series of sticker designs. - Sticker Capsules can be received as drops at the end of matches, and are opened using a Sticker Capsule Key. - A sticker can be applied to any gun, and each gun can hold multiple stickers. [ MISC ] - Several adjustments to improve performance for a range of hardware configurations. - Ended Operation Bravo. - Overpass and Cobblestone maps are now available to everyone. - Removed the following items from the store: -- Season's Gifts. They are still marketable on the Community Marketplace and remain fully functional. -- Operation Bravo Passes. They are still marketable on the Community Marketplace and can be redeemed for an Operation Bravo Coin. - Doing an ent_create now orients the created entity opposite the player's orientation so it's facing the player. - Added a new material type called 'Lightmapped_4WayBlend' that can be used on displacements. Documentation can be found here: https://developer.valvesoftware.com/wiki/Lightmapped_4WayBlend - Added more diagnostic information for buffer overflows in network channel. [ UI ] - Removed rouge [sic] pixel on mode map selection UI. - Added player teammate colors in Competitive Mode that displays a unique color per teammate in the radar, playercount panel, scoreboard and the arrow over their head (can be toggled offline with cl_cmm_showteamplayercolors). - Reduced translucency of avatars in playercount panel and did some minor visual updates. - Enemies icons on radar are now a different shape than teammates. - Hostages on radar now have an H in the dot and never rotate. - Added sort method 'Equipped' to the Inventory. - Added a setting to Game Options that allows hiding Team Tags in death notices. - Team tags now scale to fit in the scoreboard and no longer overlap ping or get get cut off. - Fixed an issue where sometimes no live games could be found in the Watch panel for the first minute after game launch. [ GAMEPLAY ] - All grenades now have a secondary fire that throws an underhand grenade a short distance in front of the player. -- Secondary fire can be combined with primary fire to precisely adjust the strength of the throw. - Weapon balance has been adjusted: -- Improved Desert Eagle accuracy recovery -- Improved Sg553 and AUG rates of fire. -- Improved Sg553 and AUG scoped control ( reduced inaccuracy and recoil ). -- Increased movement inaccuracy on all automatic weapons by 50%. -- Movement inaccuracy when walking is now calculated differently, resulting in better walking accuracy across the board. - sv_airaccelerate has been slightly increased. [ MAPS ] - Mirage -- Fixed a bug where you could peek over a crate at CT stairs. -- Added a peek position in Bombsite A connector, towards Palace exit. -- Clipped benches inside palace. -- Fixed some boost/exploit spots (Thanks F3RO!). -- Breakable metal panels can no longer be shot through without triggering break effect. -- Made it easier to get into hole leading to CT sniper window. -- Made it easier to move over cart leading to B route from CT spawn. -- Reworked cover in Bombsite A. -- Reworked cover in Bombsite B. - Overpass -- Changed cover in playground. -- Fixed smoke sorting on water. -- Made players easier to see in park connector stairs. -- Raised upper park divider to prevent peeking over it. -- Increased ambient lighting. -- Made bridge near Bombsite B twice as wide. -- Made it easier to spot players in T side of canal. -- Simplified the layout of Bombsite B slightly. -- Removed small tree at CT side of upper park. -- Blocked visibility through truck in Bombsite A. -- Tweaked soundscape. -- General optimizations. - Inferno -- Fixed a bug where players could get stuck in ceilingfans. -- Fixed some areas where thrown C4 could get stuck. -- Increased brightness slightly in hallway leading to balcony in Bombsite A. -- Fixed gaps that players could see through in Bombsite B. -- Made wall penetration in construction more consistent (Thanks Pawlesslol!). -- Nerfed the refire rate on the churchbells (changed from infinite dings per second to 1 ding per second). -- General optimizations. - Dust 2 -- Removed dark texture near tunnel stairs. -- Removed sky collision over building near T spawn. -- Covered up shadow that looked like a player near CT spawn. -- Fixed invisible ledges on curved corners. - Assault -- Fixed various graphical bugs. -- Fixed bugs related to prop_physics_multiplayer. -- Added a CT van to CT spawn. -- Fixed an exploit where players could get out of the map. La fin de l'op bravo comme prévu et quelques changements sympa ( Icone radar ennemi, modifications sur les armes, ajouts de stickers, les grenades avec un mode alternatif un peu comme la rafale au glock etc ? ) Grosse MAJ pour le coup ! |
Réponse #2 |
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Par Younix - 06/02/2014 04:22:41 - Ce membre est banni définitivement |
Grosse maj, mais le radar c'est n'importe quoi, on se croirait dans les Sims. Sinon 50 à 100 FPS en plus pour tout le monde. C'est cool. |
Réponse #3 |
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Par PloP PloP - 06/02/2014 04:38:11 |
Pour le radar, c'est désactivable dans les options ;) |
Réponse #4 |
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Par csRtw - 06/02/2014 05:02:48 - Modifié le 06/02/2014 05:27:24 |
"Grosse maj, mais le radar c'est n'importe quoi, on se croirait dans les Sims. Sinon 50 à 100 FPS en plus pour tout le monde. C'est cool. " Genre? |
Réponse #5 |
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Par Ax!oN - 06/02/2014 05:04:12 |
Comment rendre le radar d'avant ? Car celui-là franchement il pu |
Réponse #6 |
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Par anubis03 - 06/02/2014 05:32:12 |
tiens , avant mise a jours 6 victoire d'affiler , apres mise a jour 2 partit avec des cheaters . au moins il savent booster le commerce steam |
Réponse #7 |
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Par Ax!oN - 06/02/2014 05:50:15 |
tiens , avant mise a jours 6 victoire d'affiler , apres mise a jour 2 partit avec des cheaters . au moins il savent booster le commerce steam Je confirme |
Réponse #8 |
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Par Cla - 06/02/2014 07:14:11 |
Paramètres de jeu -> la dernière commande en bas pour enlever le mode sims sur le radar |
Réponse #9 |
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Par iSoshen - 06/02/2014 07:15:50 |
Cette maj m'a l'air bien sympa, j'ai hâte de voir ce qu'elle donne ce soir ! :) |
Réponse #10 |
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Par Ziouuuu - 06/02/2014 07:22:35 |
Amélioration de la récupération de la précision Desert Eagle J'ai retenus que ça ! :D |
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