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7/23/2014 update - 3 messages, 1349 vues
1er message |
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Par Qdz - 24/07/2014 10:51:32 - Modifié le 24/07/2014 10:51:52 |
[UI] - safezonex’s min value can now go as low as 0.28 with triple monitor setups and will allow a min value of 0.475 with double monitor setups. - Added convar sv_server_graphic which allows the server to specify a 360×60 px image file (must be 16k or smaller) in /csgo/ that will display in the spectator view. Supports PNG transparency. - when the scoreboard is up, the radar will now switch to the square “overview” mode (disable with cl_radar_square_with_scoreboard, or in the Game Settings menu) [MISC] - Fixed a crash on round end/restart or player spawn if a player was parented to another entity that was cleaned up. - Increased session communication buffer size to allow for up to 64-player sessions. - Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have CS:GO performance problems on Windows, add “+cpu_frequency_monitoring 2? to the CS:GO command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873 - Added engine_no_focus_sleep convar (default value 50 milliseconds), which controls the amount of time the engine sleeps per frame when the game is not in focus. - Fixed incorrect material property on some breakable doors and scaffold models [SDK] - Added a few more location “Place Names” for use by level designers [CACHE] - Added solidity to gates in b halls and ct garage to allow for nade creativity. - Improved readability in B heaven. - Improved readability by quad. - Improved lighting by forklift. - Improved prop-consistency by quad by adding more rigid edges. - Increased visibility in vent. - Fixed missing texture issues. - Fixed various lighting issues. - Fixed texture translation issues. - Added clipping to prevent an exploit boost. - Slightly increased vent lighting. - Minor but important change to shadowing in some rooms. [INSERTION] - Added fences/fallen trees/cliffs around the map to reduce the ammount of invisible walls. - Added a small window above the backdoor in the barn. - Added a big rock next to “SeaRock”. - Minor gameplay tweaks. - Optimized the villa (thanks to Glitchvid). |
Réponse #2 |
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Par flav -D- - 24/07/2014 11:07:10 - Modifié le 24/07/2014 11:07:25 |
[UI] - safezonex’s min value can now go as low as 0.28 with triple monitor setups and will allow a min value of 0.475 with double monitor setups. - Added convar sv_server_graphic which allows the server to specify a 360×60 px image file (must be 16k or smaller) in /csgo/ that will display in the spectator view. Supports PNG transparency. - when the scoreboard is up, the radar will now switch to the square “overview” mode (disable with cl_radar_square_with_scoreboard, or in the Game Settings menu) [MISC] - Fixed a crash on round end/restart or player spawn if a player was parented to another entity that was cleaned up. - Increased session communication buffer size to allow for up to 64-player sessions. - Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have CS:GO performance problems on Windows, add “+cpu_frequency_monitoring 2? to the CS:GO command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873 - Added engine_no_focus_sleep convar (default value 50 milliseconds), which controls the amount of time the engine sleeps per frame when the game is not in focus. - Fixed incorrect material property on some breakable doors and scaffold models [SDK] - Added a few more location “Place Names” for use by level designers [CACHE] - Added solidity to gates in b halls and ct garage to allow for nade creativity. - Improved readability in B heaven. - Improved readability by quad. - Improved lighting by forklift. - Improved prop-consistency by quad by adding more rigid edges. - Increased visibility in vent. - Fixed missing texture issues. - Fixed various lighting issues. - Fixed texture translation issues. - Added clipping to prevent an exploit boost. - Slightly increased vent lighting. - Minor but important change to shadowing in some rooms. [INSERTION] - Added fences/fallen trees/cliffs around the map to reduce the ammount of invisible walls. - Added a small window above the backdoor in the barn. - Added a big rock next to “SeaRock”. - Minor gameplay tweaks. - Optimized the villa (thanks to Glitchvid). entre nous.. je vois rien de trop vraiment important. |
Réponse #3 |
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Par Daide - 24/07/2014 12:10:28 - Modifié le 24/07/2014 12:10:45 |
Tout ce qui concerne cache bien sur. |
Réponse #4 |
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Par flav -D- - 24/07/2014 13:22:24 |
Tout ce qui concerne cache bien sur. Mais mis à part ça franchement.. |
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